Multimedia-unfriendly TCP congestion control and home gateway queue management


Conference paper


L. Stewart, D. A. Hayes, G. Armitage, M. Welzl, Andreas Petlund
Proceedings of the ACM conference on Multimedia systems (MMSYS), 2011

Semantic Scholar DBLP DOI
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APA   Click to copy
Stewart, L., Hayes, D. A., Armitage, G., Welzl, M., & Petlund, A. (2011). Multimedia-unfriendly TCP congestion control and home gateway queue management. In Proceedings of the ACM conference on Multimedia systems (MMSYS).


Chicago/Turabian   Click to copy
Stewart, L., D. A. Hayes, G. Armitage, M. Welzl, and Andreas Petlund. “Multimedia-Unfriendly TCP Congestion Control and Home Gateway Queue Management.” In Proceedings of the ACM Conference on Multimedia Systems (MMSYS), 2011.


MLA   Click to copy
Stewart, L., et al. “Multimedia-Unfriendly TCP Congestion Control and Home Gateway Queue Management.” Proceedings of the ACM Conference on Multimedia Systems (MMSYS), 2011.


BibTeX   Click to copy

@inproceedings{l2011a,
  title = {Multimedia-unfriendly TCP congestion control and home gateway queue management},
  year = {2011},
  author = {Stewart, L. and Hayes, D. A. and Armitage, G. and Welzl, M. and Petlund, Andreas},
  booktitle = {Proceedings of the ACM conference on Multimedia systems (MMSYS)}
}

Abstract

Consumer broadband services are increasingly a mix of TCP-based and UDP-based applications, often with quite distinct requirements for interactivity and network performance. Consumers can experience degraded service when application traffic collides at a congestion point between home LANs, service provider edge networks and fractional-Mbit/sec `broadband' links. We illustrate two key issues that arise from the impact of TCP-based data transfers on real-time traffic (such as VoIP or online games) sharing a broadband link. First, well-intentioned modifications to traditional TCP congestion control can noticeably increase the latencies experienced by VoIP or online games. Second, superficially-similar packet dropping rules in broadband gateways can induce distinctly different packet loss rates in VoIP and online game traffic. Our observations provide cautionary guidance to researchers who model such traffic mixes, and to vendors implementing equipment at either end of consumer links.


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